On friday we started off talking about character dynamics. Gaining a better understanding of what type of character I have created. From strong to weak, better in range than melee etc. We was then told to get into groups to create a sort of bored game that our characters could be in. This showed that we were working in mechanics to create these games. It was successful. Our group had a fun game, which all the rules followed through well and that our characters could battle depending on their statistics and abilities.
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