
When our games were completed and ready to play, we had two groups of other games dev students come in and test/play our games. About 5-6 would join our game, which then we had to explain the rules. We did have the rules printed as well to help them understand further. It didn't take long for them to understand and start playing. The timing of the customers playing the game varied. Some would get through it very quick, whereas others didn't even started attack their opponents after a while. From the way they reacted to the game, they seemed to have enjoyed it. No one left. Everyone continued to play until there was a winner.
After playing the game, the customers were asked to fill out a response sheet. This is like a review for our game. We got a lot of positive feedback, although some did admit that they found it difficult to understand the rules at first.
For example, here is one of the feedback sheets we got from one of our customers.