Games Dev Year 2
Monday, 12 November 2012
Conclusion
After doing this prject I realised I need to practise using Zbrush a lot more. I don't think I'm too bad at it but I could definetly use some improvments. I am much better at zbrush than Maya. I feel as if I have much more control. When it came to creating my model, I thought that just modelling a head with facial features would be boring, so I decided to add a hat and a few scars to the face so you could get to see more of a character. I found using a tablet to do this made it much easier. When it came to the clay model I found this a challenge. I started a model but had to dispose of it as it didn't turn out very good. The reason for this was I didn't use enough water, so when I started my new model I used a lot more water, making it look much smoother. This new model also had more of a feminine shaped head. The last one had a head more like a square than an oval which clearly didn't look right. I couldn't finish the model by putting eyes on it because we ran out of clay material. Overall I didn't find this project too difficult, I just need more practise with zbrush.
Friday, 9 November 2012
References
Here are some of the references I used for my characters face. I based a lot of my characters features on the girl at the bottom. I like the shape of her nose so I decied to model that for my chatacter. I always used the hat picture to model my hat on my model. I prefered that style of hat.I have also used some of these pictures to help me draw head shapes and bone structure. I used the third picture to help me draw the hair for my character.
Here are three different views of my zbrush model in progress. I like how I have done the hair. I found it quite difficult to do the hat as I had to use two different shapes and then mold them to form a hat. I still need to improve the way her skin looks on her face as it seems too stretched out. I have used the standard tool to shape out the bone structure on the face.
Thursday, 8 November 2012
The designs
Here I have the designs I made before I started modelling my character with Zbrush and Clay. Over time my characters appearance changed a lot. I added some extra features such as a hat and scarring to the face. I also thought practicing drawing the head in different angles would help me a lot so this is what I did. The bigger image is a final outcome that has been edited quite a few times to get the final look.
Monday, 5 November 2012
Zbrush design process
This is my model further on in the design process. As you will notice I have added a hat and some hair. I still have a lot more detail to do on the face like scars and such. This is the face completely clear.
Topology
Completed Clay Model
I have finally completed my hand-made clay model. I think I could have done better. But this is my second attempt. I used a lot of water to smooth some of the areas. I also added a hat to model which I should add to my designs because it's not in my references.I had trouble creating the lips. They are so small and I didn't mold them from the face clay. I made them separate. I also made the hair shorter than it is on my designs because we started to run out of clay.I used a thin metal tool to created the hair strands on my model. I have been unable to add eyes to my model as there was no material clay left.
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